Game Developer

Agyei
Lomini

Gameplay Programming · Systems Architecture · AI

Enthusiastic game developer with a flair for Computer Science and Design. Hands-on experience in Unity and C#.

Passionate about problem-solving, prototyping, and crafting scalable systems that create unforgettable player experiences.

Currently leading an indie project focused on state-machine combat design and technical systems integration.

Unity C# Unreal Game Design
Game Banner

Projects

Projects
Vampiric Ascension
View Project →

Vampiric Ascension

PM · Lead Programmer · Lead Designer

Touhou-inspired bullet hell for Bullet Jam 2025. State-machine combat and modular enemy AI system.

UnityC#Combat AI
Project Cultivation
View Project →

Project: Cultivation

PM · Lead Programmer · Designer

Side-scrolling shooter where player 41155A-Alissa manipulates time through experimental environments.

UnityC#
Inverse
View Project →

Inverse

PM · Lead Programmer · Designer

3D puzzle platformer with two characters across mirrored worlds, using light refraction to progress.

UnityC#3D
Crystal's Debut
View Project →

Crystal's Debut

PM · Lead Programmer · Lead Designer

Play as Crystal, a livestreamer managing viewer requests in real time to maintain approval ratings.

UnityC#Yarn Spinner 3

Greatest Shinobi

PM · Lead Gameplay Programmer · Designer

2.5D platformer where you transform into a frog to become the greatest shinobi.

UnityC#2.5D

Education

Georgia State University

B.S. Computer Science
Minor in Game Design & Development

Magna Cum Laude · 2021–2024

Skills

Languages

C# Unreal Blueprints Java JavaScript Dart SQL HTML

Engines

Unity Unreal Engine

Frameworks

React Node.js AWS

Databases

SQL PostgreSQL Firebase

Tools

Git GitHub Actions PHPMyAdmin MySQL Workbench