Unity Game Developer
Agyei
Lomini
Gameplay Programming · Systems Architecture · AI
Enthusiastic game developer with a flair for Computer Science and Design. Hands-on experience in Unity and C#.
Passionate about problem-solving, prototyping, and crafting scalable systems that create unforgettable player experiences.
Currently leading an indie project focused on state-machine combat design and technical systems integration.
Projects
6 Projects
Project Gold
Systems Programmer · Designer
Turn-based RPG combat systems: a data-driven character/skill/gear model plus a custom UI Toolkit editor tool for live-tuning it.
Vampiric Ascension
PM · Lead Programmer · Lead Designer
Touhou-inspired bullet hell for Bullet Jam 2025. State-machine combat and modular enemy AI system.
Project: Cultivation
PM · Lead Programmer · Designer
Side-scrolling shooter where player 41155A-Alissa manipulates time through experimental environments.
Inverse
PM · Lead Programmer · Designer
3D puzzle platformer with two characters across mirrored worlds, using light refraction to progress.
Crystal's Debut
Pirate Jam 18 Winner
PM · Lead Programmer · Lead Designer
Play as Crystal, a livestreamer managing viewer requests in real time to maintain approval ratings.
Greatest Shinobi
PM · Lead Gameplay Programmer · Designer
2.5D platformer where you transform into a frog to become the greatest shinobi.
Education
Georgia State University
B.S. Computer Science
Minor in Game Design & Development
Magna Cum Laude · 2021–2024
Skills
Languages
C# Unreal Blueprints Java JavaScript Dart HTMLEngines
Unity Unreal EngineFrameworks
React Node.js AWSDatabases
SQL PostgreSQL FirebaseTools
Git GitHub Actions PHPMyAdmin MySQL WorkbenchGet In Touch
Open to game dev collaborations, internships, and full-time roles.