About Me
Hey there! I’m Agyei Lomini, an enthusiastic game developer with a flair for Computer Science and Design. I love diving into gameplay programming, systems architecture, and AI development, with hands-on experience in Unity and C#.
My passion lies in problem-solving, prototyping, and crafting scalable systems that create unforgettable player experiences. I’m currently leading an indie project focused on state-machine combat design and technical systems integration.
I enjoy building smaller prototypes to experiment with new mechanics, refine workflows, and enhance my technical skills. I’m always ready to tackle challenges that ignite my creativity and engineering expertise.
Projects
Vampiric Ascension
About: Touhou Inspired Bullet-Hell made for Bullet Jam 2025, featuring state-machine driven combat and modular enemy AI systems.
My Role: Gameplay Programmer, Combat Designer
Tech: Unity, C#, Custom Combat Framework
Project: Cultivation
Systems-focused prototype exploring progression mechanics and scalable architecture.
Tech: Unity, C#, Gameplay Systems
Education
Georgia State University (2021–2024)
Bachelor’s in Computer Science with a minor in Game Design and Development.
Magna Cum Laude
Skills
Engines: Unity EngineUnreal Engine
Frameworks: ReactNode.jsAWS
Databases: SQLPostgreSQLFirebase
Tools: GitGitHub ActionsPHPMyAdminMySQL Workbench