Game Banner

About Me

Hey there! I’m Agyei Lomini, an enthusiastic game developer with a flair for Computer Science and Design. I love diving into gameplay programming, systems architecture, and AI development, with hands-on experience in Unity and C#.

My passion lies in problem-solving, prototyping, and crafting scalable systems that create unforgettable player experiences. I’m currently leading an indie project focused on state-machine combat design and technical systems integration.

I enjoy building smaller prototypes to experiment with new mechanics, refine workflows, and enhance my technical skills. I’m always ready to tackle challenges that ignite my creativity and engineering expertise.

Projects

Vampiric Ascension

Vampiric Ascension: Luna Siri vs The Sun

View Project →

Vampiric Ascension

About: Touhou Inspired Bullet-Hell made for Bullet Jam 2025, featuring state-machine driven combat and modular enemy AI systems.

My Role: Gameplay Programmer, Combat Designer

Tech: Unity, C#, Custom Combat Framework

Project Cultivation

Project: Cultivation

View Project →

Project: Cultivation

Systems-focused prototype exploring progression mechanics and scalable architecture.

Tech: Unity, C#, Gameplay Systems

Inverse

Inverse

View Project →

Inverse

Experimental mechanics prototype focused on gameplay reversal systems.

Tech: Unity, C#, Custom Gameplay Logic

Project Cultivation

Crystal's Debut

View Project →

Crystal's Debut

Systems-focused prototype exploring progression mechanics and scalable architecture.

Tech: Unity, C#, Gameplay Systems

Education

Georgia State University (2021–2024)
Bachelor’s in Computer Science with a minor in Game Design and Development.
Magna Cum Laude

Skills

Languages: C#Unreal BlueprintsJava JavaScriptDartSQLHTML
Engines: Unity EngineUnreal Engine
Frameworks: ReactNode.jsAWS
Databases: SQLPostgreSQLFirebase
Tools: GitGitHub ActionsPHPMyAdminMySQL Workbench