Game Developer
Agyei
Lomini
Gameplay Programming · Systems Architecture · AI
CS grad from Georgia State University with a minor in Game Design & Development. I build systems that feel good to play — from state-machine combat to modular AI and real-time dialogue.
Currently leading an indie project focused on 2.5D platforming and technical systems integration.
What I Do
Gameplay Programming
Designing and implementing the systems players interact with — combat mechanics, movement, state machines, and input handling in Unity and C#.
Systems Architecture
Building scalable, modular codebases. From event-driven AI to reusable component systems, I design for maintainability and iteration speed.
Enemy AI & Combat Design
Creating enemies that challenge and engage players. Experienced with finite state machines, behavior trees, and pattern-based bullet hell design.
Skills
Languages
C# Unreal Blueprints Java JavaScript Dart HTMLEngines
Unity Unreal EngineFrameworks
React Node.js AWSDatabases
SQL PostgreSQL FirebaseTools
Git GitHub Actions PHPMyAdmin MySQL WorkbenchEducation
Georgia State University
B.S. Computer Science
Minor in Game Design & Development
Magna Cum Laude · 2021–2024
Let's Work Together
Open to game dev collaborations, internships, and full-time roles.