Agyei Lomini

Game Developer

Agyei
Lomini

Gameplay Programming ยท Systems Architecture ยท AI

CS grad from Georgia State University with a minor in Game Design & Development. I build systems that feel good to play โ€” from state-machine combat to modular AI and real-time dialogue.

Currently building combat systems and technical architecture for Project Gold, an indie turn-based RPG in development at Black Star Creatives.

Unity C# Unreal Game Design

Right Now

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Building Project Gold

Systems programmer and designer on Project Gold, an indie turn-based RPG in development at Black Star Creatives โ€” building out its combat systems and the data-driven character/skill/gear model underneath them.

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Open to Opportunities

Actively job hunting โ€” looking for entry-level game dev roles where I can keep building gameplay systems and shipping things players enjoy.

What I Do

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Gameplay Programming

Designing and implementing the systems players interact with โ€” combat mechanics, movement, state machines, and input handling in Unity and C#.

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Systems Architecture

Building scalable, modular codebases. From event-driven AI to reusable component systems, I design for maintainability and iteration speed.

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Enemy AI & Combat Design

Creating enemies that challenge and engage players. Experienced with finite state machines, behavior trees, and pattern-based bullet hell design.

Skills

Languages

C# Unreal Blueprints Java JavaScript Dart HTML

Engines

Unity Unreal Engine

Frameworks

React Node.js AWS

Databases

SQL PostgreSQL Firebase

Tools

Git GitHub Actions PHPMyAdmin MySQL Workbench

Beyond the Code

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Gaming

Kingdom Hearts and Xenoblade Chronicles are the series I keep coming back to โ€” a lot of what draws me to systems design started with picking apart how their worlds and combat hold together.

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Kamen Rider

I collect Kamen Rider merch โ€” a long-running side interest in tokusatsu that overlaps more with game design than people expect.

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Gunpla

Building Gundam model kits scratches the same itch as systems work: follow the spec precisely, then step back and watch the whole thing come together.

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Learning to Draw

Picking up traditional art on the side โ€” partly for fun, partly because it's a useful skill for prototyping UI and character ideas.

Education

Georgia State University

B.S. Computer Science
Minor in Game Design & Development

Magna Cum Laude ยท 2021โ€“2024

Resume

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Let's Work Together

Open to game dev collaborations, internships, and full-time roles.