Game Developer
Agyei
Lomini
Gameplay Programming ยท Systems Architecture ยท AI
CS grad from Georgia State University with a minor in Game Design & Development. I build systems that feel good to play โ from state-machine combat to modular AI and real-time dialogue.
Currently building combat systems and technical architecture for Project Gold, an indie turn-based RPG in development at Black Star Creatives.
Right Now
Building Project Gold
Systems programmer and designer on Project Gold, an indie turn-based RPG in development at Black Star Creatives โ building out its combat systems and the data-driven character/skill/gear model underneath them.
Open to Opportunities
Actively job hunting โ looking for entry-level game dev roles where I can keep building gameplay systems and shipping things players enjoy.
What I Do
Gameplay Programming
Designing and implementing the systems players interact with โ combat mechanics, movement, state machines, and input handling in Unity and C#.
Systems Architecture
Building scalable, modular codebases. From event-driven AI to reusable component systems, I design for maintainability and iteration speed.
Enemy AI & Combat Design
Creating enemies that challenge and engage players. Experienced with finite state machines, behavior trees, and pattern-based bullet hell design.
Skills
Languages
C# Unreal Blueprints Java JavaScript Dart HTMLEngines
Unity Unreal EngineFrameworks
React Node.js AWSDatabases
SQL PostgreSQL FirebaseTools
Git GitHub Actions PHPMyAdmin MySQL WorkbenchBeyond the Code
Gaming
Kingdom Hearts and Xenoblade Chronicles are the series I keep coming back to โ a lot of what draws me to systems design started with picking apart how their worlds and combat hold together.
Kamen Rider
I collect Kamen Rider merch โ a long-running side interest in tokusatsu that overlaps more with game design than people expect.
Gunpla
Building Gundam model kits scratches the same itch as systems work: follow the spec precisely, then step back and watch the whole thing come together.
Learning to Draw
Picking up traditional art on the side โ partly for fun, partly because it's a useful skill for prototyping UI and character ideas.
Education
Georgia State University
B.S. Computer Science
Minor in Game Design & Development
Magna Cum Laude ยท 2021โ2024
Let's Work Together
Open to game dev collaborations, internships, and full-time roles.