Projects

Featured Projects

These projects represent key work completed for various events and competitions.

Led a team too Develop Greatest Shinobi as a competitive entry for Pirate Jam 15—a game jam hosted by industry professionals, including a former Blizzard Entertainment employee and YouTuber PirateSoftware. The event’s theme was “Shadow and Alchemy.”

Inverse was our team’s entry for Beginner Game Jam 2025, it came in #67th place out of 129 entries. The challenge centered on the theme of reflection, inspiring us to create a unique gameplay experience where a character and their mirrored counterpart must work together to unravel puzzles based on light refraction. By manipulating beams of light and their reflective properties, players are encouraged to think collaboratively and creatively to navigate through increasingly challenging levels, uncovering hidden paths and secrets along the way.

My contribution to this project was implenting major mechanics and features, like the light refraction system and swapping system. This involved tracking and maintating multiple instances of data and stopping/starting this stream when neccesary. I also served as director and lead developer on this project.

Clown Game was our team’s submission for Global Game Jam 2024. This project provided a valuable opportunity to experiment with Godot and further develop our game development skills.

Starforce Sim is an in development attempt at recreating the combat systems and battle styles found within the Megaman Starforce game series.

The goal of this project is too breakdown and recreate iconic systems found within the megaman starforce games, I am in charge with implementing the combat system, this includes the battle card system ( a system that involves containg and accessing the data on complex entites that involve things like area of effect, and damage values.), the movement system and the scoring system.



Learning Projects

Shader Test

A technical assignment focused on creating dynamic shaders to enhance graphical effects in games.
Watch the project

Inventory Test

An implementation of a fully interactive inventory system, allowing seamless equipment management in games.
Watch the project

Absolute Advent

A final project designed to replicate classic RPG movement and combat mechanics.
Watch the project

Skills & Technologies

Game Development

  • Engines: Unity, Godot
  • Programming Languages: C#, Java, JavaScript, SQL, HTML
  • Game Systems: State Machines, AI, Physics, Shader Programming, Gameplay Programming

Tools

  • Version Control: Git, GitHub
  • Development Environments: Visual Studio, Rider
  • Art & Animation: Clip Studio Paint

Resume


Let’s Connect

📧 Email: agyeilomini@gmail.com
💼 LinkedIn: My LinkedIn


© 2025 Agyei Lomini